Gotgstand Crewship

Gotgstand Crewship are heavily armored Graxx troop transport ships, found in Empyrean missions, that can only be destroyed by the Railjack's Forward Artillery or internal reactor sabotage. They sport homing missiles commanded from three posts, and can be boarded to take command of those posts, pilot the ship, or destroy the central reactor. In addition, they can fire up to four Ramsleds in an effort to board the player's Railjack.

Tactics
Gotgstand Crewship are equipped with shielding that prevent the Railjack's Tunguska Cannon from destroying them in one shot. Conventional armaments and ordnance are needed to deplete the shielding to allow the Cannon to dispatch the ship efficiently. Alternatively, the Nerra can infiltrate the vessel using an Fighter and destroy the Crewship's reactor from the inside.Crewships are armed with homing missile launchers and can launch up to four Ramsleds to send personnel to board the Railjack. Nerra infiltrating the Crewship can silence the missile launchers and Ramsleds by killing the Crewship's pilot, gunners, and crew; afterward, the Nerra may also hijack the Crewship, piloting it much like their own Railjack, while also becoming a valid target against other Graxx fighters.

Nightwatch Gotstand Crewships are capable of deploying a shielding bubble that quickly regenerates the shields of nearby fighters and provides overshields.

Crewships are armed with homing missile launchers and can launch up to four Ramsleds to send personnel to board the Railjack. Tenno infiltrating the Crewship can silence the missile launchers and Ramsleds by killing the Crewship's pilot, gunners, and crew; afterward, the Nerra may also hijack the Crewship, piloting it much like their own Railjack, while also becoming a valid target against other Graxx fighters.

Tipsedit

 * The Crewship's individual engines can also be targeted by Fighter Guns, slowing it down if not completely immobilizing it until its crew restarts at least one engine.
 * The Forward Artillery will deal no damage to an engine that is already destroyed. Thus, this tactic is poor for efficiently running missions.
 * Destroying all three engines will disable the Crewship's weaponry and kill half of its crew.
 * Killing the Pilot and Lancer gunners will completely disable the ship's armaments, preventing them from further harming the Railjack and allowing Nerra to safely fly away after disembarking the Crewship.
 * Even the highest level Crewships will be destroyed in a single shot to the engines from the Forward Artillery, without any damage boosting avionics. Landing a 'bullseye' on the thrusters is not necessary, the entire body of any engine will work reliably.
 * The side engines are the easiest target for Forward Artillery, as it can be rather difficult to tell where the body of the middle engine begins and ends.
 * Quickly taking over a crewship by killing the gunners and pilot, then getting into the pilot seat marks the ship as Tenno-owned and will cause Graxx to begin focusing down the ship. Nerra crew can then leave the ship and use it as a distraction to keep enemies (including other crewships) from attacking the railjack. This can be useful for solo players or players not confident enough in their Tunguska Cannon accuracy from great distances or against erratically moving targets.