Template:Enemy/doc

Displays enemy stats.

15:08, March 4, 2019 (UTC)
All possible health, armor, and shield types added (of the currently existing original types).

19:22, November 10, 2018 (UTC)
New armor types added.

17:38, July 24, 2018 (UTC)
Added section for level scaling, including slider and effective health calculation. See MediaWiki:EnemyInfoboxSlider.js and Special:Diff/1791923.

10:30, March 7, 2018 (UTC)
Added the parameter Spawn Level to help distinguish the difference between Base Level and Spawn Level (as seen in Teralyst, Gantulyst and Hydrolyst).

14:24, November 29, 2015 (UTC)
Converted to portable infobox.
 * Image randomization changed to preset tabs: Full, Codex, In-game, Other. All inputs optional.
 * Use "image = " to disable tabbers.
 * Removed other tabbers capability as portable infobox does not support them.
 * Switched around some damage/vulnerability fields' positions but all of them should still remain.
 * Updated usage and blank values. Removed some unused values.

15/08/2015 Tabber Infobox
Added tabber to the template for enemy variants (up to 4 various enemies).

18/07/2014 Statistics Detail
Updated from Twilight053's idea to make the statistics more detailed. As of now the resistances are shown directly, but the collapsible function is still pending.

23/04/2014 AddOn - Image Randomization
From Hilycker's idea (for Specter (Enemy) page) but Brizingr5 and ChickenBar's technical suggestions, fixes and essentially all the work, now this template will use an image randomization function. This means every time the page will be accesed a random image from the list put will be choosen to be displayed. Simply add a new line for each image with a progressive number.

Example: | image               = imageblablabla.png  "if only this line is put it'll work as usual" | image2              = imageolalu.png      "if you add this it will randomly choose between those 2" | image3              = imageuauaua.png     "and so on" At the moment it can randomize up to 24 images, but if more is needed just add more lines in the source template. I'm not sure but i think it can't go beyond 40.